![]() ![]() Right now, it doesn't appear to do anything to custom traits one way or another. ![]() It may be worth adding in the XML and DATA code for this regardless, in case it's tweaked somehow in a later patch. but in my testing, it doesn't appear to have any impact for custom traits (they still aren't showing up in the relationship panel). The ui_category part, according to the new TDESCs, has something to do with how the trait appears in the relationship panel. This part doesn't need any new adds to the DATA file, just the XML part. This has something to do with culling that I don't fully understand, but I'm pretty sure it's important to making sure the trait doesn't go poof on a lower priority sim. ![]() In the XML part, you also want the "min_lod_value". So far, from what I know, the species part is what's vital for getting the trait to appear properly. Then in the XML file for the trait, you need to have a reference to species as well. It needs to be added both in the schemas part and the instances part or it won't save the data properly. Note the part about species and ui_category. Here's an example of the updated DATA file for a CAS trait in Sims Studio: Traits now need to have species code in them for them to appear properly. Also, what's going has a few parts to it, though I'm pretty sure only one of them is vital for the trait to work (I'm not totally clear on all the details.
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